According to industry organization Swedish Games Industry, Swedish game developers increased revenue by 76% to 6.55 billion SEK in 2013, showing a growth of 450% from 2010 - 2013. Sweden has a roster of both talent and established companies, with continued growth in the emergence of new companies. This puts Sweden in an optimal position to create a world-class gaming industry cluster.
We have now taken the first step toward positioning gaming as its own research and innovation area, by establishing a national strategic agenda: Game. We have gathered actors from the gaming industry, universities, colleges, research institutes, science parks, incubators and the public sector, with the goal of creating a national research and innovation agenda and long term plan for harnessing our advantages within the area of gaming and strengthening Sweden’s potential for competitiveness in the future.
Some of the most important long-term goals for agenda are:
Gaming has powerful, worldwide appeal and promotes both innovation and participation. It thus has the potential to affect all aspects of our lives and society. Technological development and the development of new business models are obvious areas of focus for this initiative. But gaming and gamification can also be used to increase quality and efficiency within a breadth of other industries, such as education, healthcare, HR and product and service development - as well as in new businesses, in markets that do not yet exist.